Date: 2019-12-01 07:49 pm (UTC)
corvi: (0)
From: [personal profile] corvi
I always want ttrpgs to encourage players to explore the natural world and poke at weird mushrooms have more encounters that are mysterious and wondrous but not necessarily threatening, but I haven't come up with a way to make that interesting to anyone except me.

You could have a game where, like, collecting weird mushrooms or exploring new places was part of the "reward" in that various authority figures would pay the players for information or samples but that just turns "a sense of wonder" into more freakin' bookkeeping. Assigning minor useful effects, something like 'eating this slightly luminous mushroom restores a single point of mana' has the same effect. Nobody likes spell components, they don't make things seem more magical.

Maybe a game where interesting natural places (waterfalls, standing stones, etc) maybe have strong magical properties that aren't always useful but might be in very specific circumstances. An oath sworn while standing in this waterfall must be kept for a year and a day. On the winter solstice, this standing stone will transmute grief into steel. Drinking from this stream will turn you into a rabbit until sunrise.

Probably ttrpgs aren't actually the place to exercise my delight at the natural world. :)
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